![]() ![]() It includes all 60 levels in Chapter 1, Stage 1, with 3 stars awarded for each level. ![]() Check them out and have some zombie-killing fun! Below is the entire gameplay (in two videos) for Stupid Zombies on Mac OS X. The game was first available in January on the iTunes App Store for $0.99 from GameResort (there's also a free version), and has recently made its way onto the Android Market (free) and Mac App Store ($2.99). The more you play, the more challenging it gets. Once you get passed right angles, things get a little tricky, but that's half the fun of Stupid Zombies! When you accumulate enough stars, you unlock new game stages, and in the later levels, there's even buttons that open and close off various sections in the level, which need to be manipulated at just the right time to gain access to the zombies. Therefore, since the angle of incidence equals the angle of reflection, m(angle1) = m(angle2) and m(angle3) = m(angle4). It's reflecting off the 90° right angle, m(angle0), which makes the original path (PQ) parallel to the second bounce line (MN), i.e. Now, in the following figure, imagine your bullet bouncing off not one flat plane, but two. In this example, the angle of incidence is equal to the angle of reflection, which conforms to the law of physics, where m(angle1) = m(angle2). Angle 1 would be your angle of incidence and angle 2 would be your angle of reflection. Suppose your bullet is striking the flat plane, bouncing off. In geometry speak, it's called angles of reflection.Ĭheck out the figure below. It's a little harder than pulling back on a slingshot and catapulting a bird at your targets-you need to utilize angles and bounces, just like a game a pool on a billiards table. If you can make a platform stand away from your base.Please enable JavaScript to watch this video.Īrmed with a shotgun and a strategic mind, your goal is to take out all the living dead with as few bullets as possible, trying to achieve the highest possible score and gain 3 stars for each level. Only have the bare needed benches to get you to day 2. If you struggle for a workable plan, try prioritizing some height where you can attack from but not be attacked. ![]() 7 Days to Die is stupid easy on any default difficulty but you still would not survive night one if attacked by zombies with only an axe. Not from being able to beat down zombies with an axe. That is where the fun and challenge should come from. When your first plan fails you try another. Remember survival games are all about planning. So what am I doing here? Well I am keeping an eye out to see what they have planned. I only play these games with friends and we all agree no dedicated servers we are not interested. I am a survival junkie so betting this game would be silly easy. The other thing you might try is lowering the difficulty. If the game was easy on that first attempt then what is the point in the game? With out some sort of challenge to the game there would be no interest. If you try this you will find that the game is not hard but that you lacked the experience with the game to succeed. Now that I know the mechanics of the game I have the knowledge to conquer the game. Once I have a few hours under my belt I wipe and start over. This is why when I buy a new game the first attempt is a learning attempt. Originally posted by fredingue:I played on normal, and i had craft a bow, but it was useless at night ![]()
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